Message boards : Number crunching : Credit system
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On standard PC, BOINC assign credits based on the average between the floating-point and integer performance of the machine according to a set of benchmarks performed by the client, regardless of the real performance of the application on the machine. | |
ID: 82 | Rating: 0 | rate: / Reply Quote | |
This sounds reasonable to me. | |
ID: 83 | Rating: 0 | rate: / Reply Quote | |
This sounds reasonable to me. No, in fact I don\'t know why it does that, but we would like to fix it. Any idea? Regarding the amount of credit/workunit. Our simulations should always take the same time to finish. We estimate this before giving the wu out. In principle the credits should not depend on the time used to compute it, but on the number of operations performed. If you are using your machine while computing results it will take longer to complete. However, the total number of operations performed does not change. | |
ID: 85 | Rating: 0 | rate: / Reply Quote | |
For the calculation time trouble, I think it\'s a bug in application. I\'d already suspended calculation before restart under Sony OS, and when I came back, I launched BOINC always under suspended calculation mode. I clearly view the good time on the current WU line. When I released calculation, the first screen refresh shown a restarted from 0 time. | |
ID: 87 | Rating: 0 | rate: / Reply Quote | |
No, in fact I don\'t know why it does that, but we would like to fix it. Any idea? Not exactly. I suspect you need to save the time spent when it checkpoints or is suspended to disk, then read that data back in and start from there on a resume. I kind of remember something like this on the developer email list. Your best choice would to be to ask the question there, I\'m sure someone already knows the answer. Regarding the amount of credit/workunit. Our simulations should always take the same time to finish. We estimate this before giving the wu out. OK, I understand, but I was thinking the time reported was CPU time for the application and not \'wall clock time\' which would include any delays caused by other processing. I must have had something else running at the time, but not usually. I mostly just let the PS3 run untouched. | |
ID: 88 | Rating: 0 | rate: / Reply Quote | |
...therefore we will credit 155.9 Cobblestone/hour on the PS3 for Cell MD. I\'m not sure if there is a problem or I do not quite understand this. I assume this meant, the new work units (5.17) would be granting more credit, because you recalculated the equivelant, You also mentioned they were longer running, so I thought this also meant more based on per hour. I processed a 5.17 result ID#5574 which ran 21:44 hours and received the same credit ? 5574 4276 13 Jun 2007 6:53:36 UTC 14 Jun 2007 9:54:24 UTC Over Success Done 78,243.82 78.14 1,875.00 So I am confused. | |
ID: 97 | Rating: 0 | rate: / Reply Quote | |
The wu your are referring to is still an old one. You probably had in your BOINC client queued. The one you are running now is the new one. Other users are receiving the right new amount of credits (3375) gdf | |
ID: 100 | Rating: 0 | rate: / Reply Quote | |
OK Thanks | |
ID: 102 | Rating: 0 | rate: / Reply Quote | |
Message boards : Number crunching : Credit system