Message boards : Number crunching : localhost.localdomain
Author | Message |
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Hello | |
ID: 1173 | Rating: 0 | rate: / Reply Quote | |
Further to the above problem... | |
ID: 1174 | Rating: 0 | rate: / Reply Quote | |
I found the same with version 5. It makes it impossible to access Boinc through the network. | |
ID: 1175 | Rating: 0 | rate: / Reply Quote | |
Don\'t know why you see localhost.localdomain in the hosts list - With YDL 6 I see PS3-1, PS3-2... in my host list here at PS3GRID. With YDL 5 I also had only localhost.localdomain entries, but this has never made problems... | |
ID: 1176 | Rating: 0 | rate: / Reply Quote | |
I\'ve tried that, but it doesn\'t work either. I can manage other computers from the PS3, but not the reverse, it only responds to the ping command. Changing the hostname doesn\'t work, and after a reboot the change isn\'t preserved. | |
ID: 1179 | Rating: 0 | rate: / Reply Quote | |
Further to the above problem... I don\'t know exactly about your problem. It should not be necessary to make any changes, boinc reports the \'hostname\' value to the server. Did you shut down and running instances of boinc manager and core client before altering client_state.xml. These are wrritten too by what boinc has in memory when you exit boinc. If you did not exit, made modifications and then shutdown, boinc would write to these overwriting your changes with what it has in memory. After you make lcoal changes it may be necessary to \'update\' project so the PS3 syncs with the website too see these changes, it does not happen instanlty without manual intervention. | |
ID: 1181 | Rating: 0 | rate: / Reply Quote | |
Message boards : Number crunching : localhost.localdomain